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IndirectHit
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Devlog
New trailer released - 1st Boss Fight
October 21, 2024
by
StudyFun
New trailer showcasing some aspects of boss fighting and gameplay in general...
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Puddles... and tons of improvements to everything
September 15, 2024
by
StudyFun
Puddles really make a huge difference to how the city in the first level looks! I finally opted for picking some materials that already had a puddle layer, so that I could just use vertex painting to...
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Level 1 nearing completion
August 26, 2024
by
StudyFun
Recent work has focused on level 1 and also polishing and sound design for level3. Currently, level 1 is about 90% completed and level3 is 99% completed. Level2 is 1% completed and those are the 3 lev...
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Adding decals and improved floor material
August 15, 2024
by
StudyFun
Replaced the floor texture with a more shiny one, which I think made things look much better... but a bit TOO shiny. Luckily, adding some decals to add dirt and wear and tear to the floor compensated...
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More enemies and progress on the warehouse level
August 13, 2024
by
StudyFun
Added two new enemy types - a fixed turret as well as a giant, moving spider robot, and a nice effect where the latter crashes through the wall at an unexpected time. Using unreal engine 5's chaos phy...
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Devlog - working on AI
July 29, 2024
by
StudyFun
Have been working on AI lately. The AI can now open doors in the first level. The level design will be modified a lot, however, so no screenshots or video from that level yet. Instead, here's a video...
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Working on level design
July 23, 2024
by
StudyFun
Working on level design for the first level, added a 3rd party asset for the robot enemies, created a prologue cutscene, and fixed collision settings for the powerups (they were incorrectly colliding...
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Early sneak peak on gameplay (video)
July 17, 2024
by
StudyFun
Super early gameplay footage, showing some potential gameplay elements in IndirectHit, in a test level...
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First screenshot
July 10, 2024
by
StudyFun
A first screenshot, very early development, much of this can and likely will change. This is the beginning of the warehouse level, intended to be the 3rd level of the first draft of the story (featuri...
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Announcement: development has started!
July 10, 2024
by
StudyFun
Happy to announce that development for the game IndirectHit has started! Actually, it was started two months ago, but paused in order to focus on the release of the smaller game PillowFight. Most of t...
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