Announcement: development has started!


Happy to announce that development for the game IndirectHit has started! Actually, it was started two months ago, but paused in order to focus on the release of the smaller game PillowFight.

Most of the gameplay of IndirectHit is in place already, but there are only prototype levels to test game mechanics - levels which will be thrown away. A lot of structure is currently being cleaned up and refactored since the first prototype of IndirectHit was actually more of a prototype than production quality code. Once that's in place, there'll be devlog updates on how the project progresses, and maybe some super early sneak previews of gameplay as well.

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