Devlog - working on AI


Have been working on AI lately. The AI can now open doors in the first level. The level design will be modified a lot, however, so no screenshots or video from that level yet.

Instead, here's a video of the first part of the warehouse level - intended to be the third level in the game. A lot of fine tuning of AI and game mechanics have been made, with more yet to come. A new video has been uploaded on the youtube channel, showcasing some gameplay in the warehouse level. It's designed to have a lot of movable objects, which makes it comparatively easy to find something to hit the enemies with indirectly, but also offers a challenge due to the sheer number of enemies, the lack of special ammunition, and the sniper up on the ledge.

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