More enemies and progress on the warehouse level
Added two new enemy types - a fixed turret as well as a giant, moving spider robot, and a nice effect where the latter crashes through the wall at an unexpected time.
Using unreal engine 5's chaos physics, the fields plugin, and controlling enemy path finding a bit by blocking out the edges of the destructible wall, finally led to the intended effect.
It was also time to start moving away from the blocky, overly simplified level layout in the warehouse level. As can be seen in the screenshot, some textures have changed, and a number of beams have been added to make the warehouse look more realistic - but it's not yet finalized. A few new rooms were also added. In the next update, I hope to have more or less finished the warehouse level in its first draft form, and after that begins fine tuning and tweaking all little details to make for the best possible playing experience.
IndirectHit
Only kill enemies with indirect hits
Status | In development |
Author | StudyFun |
Genre | Action |
Tags | 3D, Action-Adventure, Cyberpunk, FPS, Singleplayer |
More posts
- New trailer released - 1st Boss Fight53 days ago
- Puddles... and tons of improvements to everything89 days ago
- Level 1 nearing completionAug 26, 2024
- Adding decals and improved floor materialAug 15, 2024
- Devlog - working on AIJul 29, 2024
- Working on level designJul 23, 2024
- Early sneak peak on gameplay (video)Jul 17, 2024
- First screenshotJul 10, 2024
- Announcement: development has started!Jul 10, 2024
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